GrassHopper

This course ensures you understand completely the fundamentals of Grasshopper 3D so that you can create your own definitions to whatever complexities you can imagine. Meet the Graphical Algorithm Editor in Rhino Grasshopper is a visual programming language that runs within the Rhinoceros 3D computer-aided design application. It is used to create parametric designs. Grasshopper within Rhino 6 can be used in two main ways : One – To create different designs using the same concept by changing the parameters.

E.g. Number of folds on a surface Two – Reduce the time span of repetitive tasks using the same algorithm with different geometries in different designs. E.g. Designs to be placed in a gallery Grasshopper is now used extensively in Architecture and Product Design and is upcoming in the Jewelry Industry.

LESSONS

40

LANGUAGE

English

PREREQUISITES

Rhino

30,000

Course Overview

Chapter 1 - Interface, Navigation, Display (3 Sections)

Section 1 – Canvas, Params & Components
 
Section 2 – Connections
 
Section 3 – Icons

Section 1 – Data Matching

Section 1 – Series
 
Section 2 – Range
 
Section 3 – Fibonacci Series
 
Section 4 – Random and Jitter

Section 1 – Horizontal patterns

Section 2 – Circular patterns

Section 1 – Grids

Section 2 – Exercise with Extrude

Transformation – Move, Scale, Rotate, Array, Mirror

Section 1 – Data Lists

Section 2 – Data Trees

Section 3 – Excercise
Section 1 – One point attractor effect in XY plane
 
Section 2 – One point attractor effect in Z direction
 
Section 3 – Two Points Attractors
 
Section 4 – Curve Attractors
Section 1 – Curve and Surface Evaluation
 
Section 2 –Proliferation of objects on surface
 
Section 3 – Rotating objects on surface using an attractor
 
Section 4 – Non-uniform surface Evaluation
Section 1 – Concept of Box Morph
 
Section 2 – Surface Box
 
Section 3 – Box Morph with Attractor
 
Section 4 – Conditional Box Morph

Section 1 – NURBS

Section 1 – Part 1
 
Section 2 – Part 2
Section 1 – Voronoi 2d
 
Section 2 – Voronoi 3d
 
Section 3 – Voronoi on any geometry

Section 1 – Design using an Image Input

Section 1 – Weave Surface Creation

Section 1 – Using Graph mapper to control placement of Points

Section 1 – Fabrication – Orient and Nest for CNC

Project 1 – Filigiri using Grasshopper

Project Examples